TidalCycles Session #001
Every session starts the same way: boot SuperCollider, wait for the server to come up, then open the boot file in Vim.
The first pattern is always something simple. A kick on every beat to anchor things.
What happened
Started with a four-on-the-floor over a slow-morphing texture in d2. The texture used chop to slice a sample into pieces and re-sequence them in different orders — a kind of granular effect without a dedicated granular synth.
d1 went through several transformations: started clean, added jux rev for stereo width, then layered on every 4 (fast 2) to create rhythmic acceleration every four cycles.
The interesting moment came when I added sometimes (# speed "-1") to d2, making occasional samples play in reverse. The interaction with the d1 pattern created a polyrhythmic texture I could not have planned for.
Technical notes
SuperCollider: booted on port 57120, Dirt-Samples loaded from ~/samples. TidalCycles: boot file at ~/BootTidal.hs, latency 0.05s, frame 0.05. Session duration: approximately 35 minutes. Recording: dry mix, no master effects.